The Last of Us Review

The Last of Us Review

Reviewed by Andrew Gilbert

The Last Of Us is the latest action/adventure game from Naughty Dog, known for the Uncharted, Jak and Daxter, and Crash Bandicoot series. This game is an emotional joyride set against the backdrop of a world overrun by a fungus turned virus called “cordyceps”, which is very real, and I would suggest looking it up if you feel you’ve gone too long without recurring nightmares.


The main character, Joel (voiced by none other than Troy Baker), is a smuggler who, well, smuggles goods in and out of safe zones set up by a faction known as the “Fireflies.” On a weapons run, Joel and his partner Tess are bribed by the “Mother Firefly” into smuggling a young girl, Ellie, who is immune to the cordyceps, across the country.

The Verdict


The Good: The Goods:
Basically everything. I have to look really hard to find anything about this game that could disappoint me.

Let’s start with the visuals. This game is absolutely gorgeous from beginning to end, with every environment entirely visceral, streets full of wreckage and cities being taken back by nature at every turn. And the attention to detail is absolutely stunning, from simple things like Joel scratching an itch every now and then, to enemies recognizing the sound of an empty clip.
As for gameplay, combat never stops being exciting, as you’re finding new toys to take people and “clickers” (the infected) apart right up until the very end of the game. In the stealthier sections of the game, nothing has ever felt more at stake, not only because of the strong connection established with the main characters the second they’re introduced, but because clickers are absolutely terrifying and alerting one usually results in trying the same part over and over again, especially at the beginning of the game.
It’s also worth mentioning that one of the best parts about this game is its strong supporting characters. From Joel’s lonesome, cynical friend Bill, to the perfectly insane David (voiced by Nolan North of Uncharted fame), every character you come across is entirely relatable and most importantly, memorable.
The thing I was personally most impressed with in this game though, is the phenomenal performance from each and every voice and motion capture actor. Every motion is so fluid and there are some lines that are so perfectly accentuated by their delivery, just thinking of them to this day still gives me goosebumps.

The Bad: Like I said, I’m really hard pressed to find something about this game that I don’t like, but if I had to choose one thing to gripe with, it would have to be the ending. I remember thinking to myself “I really hope this isn’t the ending.” And it was. I’m not sure if I was disappointed with the ending because I wanted the game to truly consume my life and go on forever, or if it was because the ending felt sort of rushed in comparison to the rest of the game. It is a very tiny issue because the ending still fits fantastically and leaves you begging for more.

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